This list combines official support and community multiplayer testing.

Last updated: October 12, 2026

Compatibility list

Status Mod Details Tested by
๐Ÿ› ๏ธ Official Traffic Fully supported. CS2 Multiplayer Developers, J. M. S., DaStrobel, Janno
๐Ÿ› ๏ธ Official Road Speed Adjuster Fully supported. CS2 Multiplayer Developers
๐ŸŸข Works Anarchy Works without known issues. J. M. S., Janno
๐ŸŸข Works Building Use No multiplayer issues observed in the tested modset. Janno
๐ŸŸข Works Custom Chirps No multiplayer issues observed in the tested modset. Janno
๐ŸŸข Works Extended Tooltip Works for host and clients. Tommy, Janno
๐ŸŸข Works I18n Everywhere Works without known issues. J. M. S., Janno
๐ŸŸข Works Find It Works without known issues. J. M. S.
๐ŸŸข Works Region Flag Icons Works without known issues. J. M. S.
๐ŸŸข Works Asset Icon Library Works without known issues. J. M. S.
๐ŸŸข Works Unified Icon Library Works without known issues. J. M. S., Janno
๐ŸŸข Works Extra Lib Works without known issues. J. M. S.
๐ŸŸข Works Industry Boundary Works without known issues. Tommy
๐ŸŸข Works All Transit + Trucks Works without known issues. Tommy
๐ŸŸข Works Lumina Works without known issues. Cosmetic mod. DaStrobel
๐ŸŸข Works Stop Jaywalking Works for host and clients as a client-side mod. Tommy
๐ŸŸข Works Road Name Remover Works for host and clients as a client-side mod. Tommy
๐ŸŸข Works Achievement Fixer Works for host and clients as a client-side mod. Tommy
๐ŸŸข Works Specialized Industry Freedom Works for both host and clients. Tommy
๐ŸŸข Works Articulated Buses Works for host and clients as a client-side mod. Tommy
๐ŸŸข Works No Vehicle Despawn No multiplayer issues observed in the tested modset. Janno
๐ŸŸข Works Realistic JobSearch No multiplayer issues observed in the tested modset. Janno
๐ŸŸข Works Realistic Trips No multiplayer issues observed in the tested modset. Janno
๐ŸŸข Works Realistic Workplaces And Households No multiplayer issues observed in the tested modset. Janno
๐ŸŸข Works Traffic Tool Essentials No multiplayer issues observed in the tested modset. Janno
๐ŸŸข Works Official Region Packs Official region packs such as the German and French packs were tested without problems. J. M. S.
๐ŸŸก Partially works Move It Since 0.1.7.1, moving buildings, props and trees and road edits are synchronized once you let go. Objects with attached sub-objects are not synchronized yet. J. M. S., Janno
๐ŸŸก Partially works Node Controller Since 0.1.7.1, road edits are synchronized when the edit ends. If the mod cannot tell which road was edited, it holds the edit instead of changing the wrong road. DaStrobel, J. M. S., Janno
๐ŸŸก Partially works Traffic Lights Enhancement Works when used by the host. Changes become effective for clients after a resync. Non-host players cannot change intersection settings themselves. DaStrobel
๐ŸŸก Partially works CoPaste Works for the host. Usage by non-host players can cause desyncs and may require a forced resync. Tommy
๐ŸŸก Partially works 529 Tiles When using Select initial starting tiles, only the host can purchase the free starting tiles. Afterwards non-host players can purchase tiles normally. Tommy
๐ŸŸก Partially works Change Company Only the host can use and configure the mod and affected buildings. Tommy
๐ŸŸก Partially works Event Rush Citizens created by the mod are visible to both host and clients. Very large events can cause significant performance problems. Tommy
๐ŸŸก Partially works Decals / Props Placement works, but changes are not automatically synchronized. A manual synchronization makes them visible to other players. KeKo
๐Ÿ”ด Doesn't work Better Bulldozer Bulldozing objects can cause connected players to crash. KeKo

Mods by Gruny: J. M. S. reported that mods made by Gruny generally appeared to work without problems. Because individual mods were not listed separately in the report, they are not individually marked as verified above.

Report a mod

Please only report mods you have actually tested in multiplayer, in this format:

๐ŸŸข / ๐ŸŸก / ๐Ÿ”ด Mod Name
๐Ÿ”— Paradox Mods Link
Status: Works / Partially Works / Doesn't Work
Details: What works, what doesn't, and whether there are host/client limitations.

Other mods are blocked

Hosting and joining are blocked while any unsupported mod is active, and a host rejects players running a different CS2 Multiplayer Mod build. Nothing in the synchronization layer accounts for an unverified third party changing prefabs, tools or the simulation, so one unsupported mod on one machine is enough to desync the session or crash the other player.

The check reads your active Paradox Mods playset. That includes asset-only mods such as maps, prop packs and prefab packs, which load no code at all. Mods in your other playsets are not enabled for this run and are ignored.

When a player joins, the host also compares both players' other active mods, including their versions, and rejects the join with the exact difference. This applies to the supported mods above too: Traffic, Anarchy or Road Speed Adjuster on only one computer changes what the game builds there. Find It and Asset Icon Library only change what one player sees and are not compared.

Banner Meaning
Other Mods Enabled Host and Join are blocked; the listed mods have to be disabled
Other Mods Enabled, still loaded Already disabled in the playset, but still in memory - restart the game once
Compatibility Check Ignored Other mods are active and the own-risk override is on

To clear the block:

  1. Disable every unsupported mod in your active playset. A playset that contains only CS2 Multiplayer Mod plus Traffic, Road Speed Adjuster, Anarchy, Find It and Asset Icon Library is allowed; every other mod in the list above still needs the override below.
  2. Go back to the game and wait a few seconds for the banner to clear.
  3. If the banner says the mods are still loaded, restart the game.

Turning the check off

Options โ–ธ CS2 Multiplayer Mod โ–ธ Advanced โ–ธ Compatibility โ–ธ Ignore Mod Compatibility Checks (Own Risk). It can only be changed while offline, before hosting or joining.

With it on, other active mods no longer block hosting or joining on your machine, and a host also admits players on a different CS2 Multiplayer Mod build or with different other mods, as long as the network protocol matches.

It does not bypass:

  • the network protocol check, because different builds can encode network data differently,
  • the Cities: Skylines II version check, or
  • the DLC check.

It also does not make another mod multiplayer-aware. Use the same playset on every computer where possible, and expect desyncs, missing prefabs, broken cities or crashes. The host decides whether different multiplayer-mod builds and different mod sets are admitted; each player decides whether their own extra mods are allowed locally.


Other mod compatibility

Mods not listed under official support are unverified and remain blocked by default. This includes mods that may appear to be display-only or UI-only: without verification, the multiplayer developers cannot guarantee that they will not change synchronized state.


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